Pull the lever
The main pump is overloading. The floodgate won't close. Everyone else is out. You're still inside.
Deep underground, the Warden awakens.
Break its core. Seal the floodgate.
The main pump is overloading. The floodgate won't close. Everyone else is out. You're still inside.
It never powered down. You're the fault it's here to fix.
Dodge the slam. Jump the shockwave. Pour fire into the exposed core.
Chest armor shatters. Its glow turns blood red. The next assault hits harder.
Fill the 13-bar energy gauge. Hit Q. Send a blue beam through its core and end the fight with one critical hit.
One last shot. The Warden crashes down. The camera pulls back as the floodgate seals shut.


A molten core burns inside a machine taller than the plant's columns. Five deadly attacks stand between you and that core. Read its moves. Find your opening.
Stay clear of the impact and jump over the spreading shockwave.
The beam locks onto your position. Dodge sideways to escape.
Molten slag rains down from over thirty meters above. Watch where it will land and get clear.
It hurls its entire bulk straight at you. Get out of its path.
Keep your distance and jump over the shockwave sweeping across the floor.
Guns kick. Brass flies. Hits land hard. When the Warden slams down, the arena shakes beneath your feet.
The boss started as a cylinder, its core an orange sphere in an empty, coldly lit arena.
The Warden took on its four-legged form, and railings lined the arena.
Metal armor. Glowing jaws. The Warden came to life, and you got a copper-colored hand cannon.
The core became your target. You could now wield a railgun, jump to evade attacks, and use machinery around the arena.
The arena rose above a furnace pit. The Warden took its current form. The stage was set for the final showdown.
The Warden started with models generated in Meshy and Tripo. Animation work and Blender renders brought it to life.