THRESHOLD阈限 中文

Deep underground, the Warden awakens.
Break its core. Seal the floodgate.

THRESHOLD

The entrance to the main pump hall, with the dormant Warden in the distance The Warden closes in, jaws open The Warden's molten core bursts in a flash of fire Phase two: the Warden lunges forward as its armor breaks away The Overload beam hits the core The final moments before the Warden collapses onto the grating above the furnace

Pull the lever

The main pump is overloading. The floodgate won't close. Everyone else is out. You're still inside.

It awakens

It never powered down. You're the fault it's here to fix.

Crack the core

Dodge the slam. Jump the shockwave. Pour fire into the exposed core.

Armor shatters

Chest armor shatters. Its glow turns blood red. The next assault hits harder.

Overload

Fill the 13-bar energy gauge. Hit Q. Send a blue beam through its core and end the fight with one critical hit.

The gate closes

One last shot. The Warden crashes down. The camera pulls back as the floodgate seals shut.

The finishing sequence: the Warden's core detonates
The finishing sequence: the Warden's final roar
The finishing sequence: the Warden collapses

Read its moves

A molten core burns inside a machine taller than the plant's columns. Five deadly attacks stand between you and that core. Read its moves. Find your opening.

  1. Ground slam

    Stay clear of the impact and jump over the spreading shockwave.

  2. Core beam

    The beam locks onto your position. Dodge sideways to escape.

  3. Slag barrage

    Molten slag rains down from over thirty meters above. Watch where it will land and get clear.

  4. Charge

    It hurls its entire bulk straight at you. Get out of its path.

  5. Tail sweep

    Keep your distance and jump over the shockwave sweeping across the floor.

A searing beam from the Warden's core sweeps across the floor
Core beam incoming. Dodge sideways.

Your arsenal

Heavy repeater rifle
30 rounds. Relentless fire. Control the recoil and hammer its weak points with short bursts.
Breaching shotgun
Close the gap while it vents heat. One shot at close range blows its chest armor open.
Overload Q
Fill the 13-bar energy gauge and unleash a blue beam. A critical hit to the core ends it in one shot.

Guns kick. Brass flies. Hits land hard. When the Warden slams down, the arena shakes beneath your feet.

Evolution

S1: the first prototype, a cylinder topped with an orange sphere
S1

First prototype

The boss started as a cylinder, its core an orange sphere in an empty, coldly lit arena.

S2: the Warden's four-legged form makes its first appearance in the arena
S2

Taking shape

The Warden took on its four-legged form, and railings lined the arena.

S3: the Warden clad in metal armor, with an orange glow inside its jaws
S3

Armored up

Metal armor. Glowing jaws. The Warden came to life, and you got a copper-colored hand cannon.

S4: the player faces the Warden's exposed molten core with a railgun in hand
S4

Core exposed

The core became your target. You could now wield a railgun, jump to evade attacks, and use machinery around the arena.

S5: the Threshold Warden in the furnace arena
S5

Into the furnace

The arena rose above a furnace pit. The Warden took its current form. The stage was set for the final showdown.

Forging
the beast

The Warden started with models generated in Meshy and Tripo. Animation work and Blender renders brought it to life.

The first Meshy model: a mechanical beast with spikes and a hooked tail
StartMeshyThe first design: spikes, a hooked tail, and an orange glow in its chest.
The Tripo v1 model, with each part shown in a different color
v1TripoA taller stance and longer legs, with the back armor and tail split into separate parts.
v6 animation silhouettes: key poses from six animations, viewed from the front and side
v6Animation silhouettesFour attacks, a phase transition, and a death animation. Key poses were checked from both the front and the side.
The current model rendered from eight angles
NowBlender 5.2Eight views of the current model. Blender also produced the 72 frames used in the interactive view at the top of the page.